ENVIRONMENTS OF SHRIMP MAGICALITY

Shrimp Magicality is a short adventure game I have been working on for awhile. It’s our crew’s second attempt at using Unity, a game development engine, and 3D assets. In our previous game jam project, Fatal Runtime, we tried to use 2D assets in Unity and learned it was a giant pain in the arse. … Read more

Exploring Seamless Cutscenes

Happy Sunday! Feld IV here. During the development of Shrimp Magicality, one of the concepts our team really wanted to explore was making the experience as visually nimble and interesting as possible; the visual style, presentation, and cinematography carries the story just like the dialogue does. We wanted to do something a little bit more interesting … Read more

MAKING SHRIMP MAGICALITY

Overview Shrimp Magicality is a walking simulator with RPG elements. The player assumes the role of “The Professor,” a lecturer from University of Woofington. She is an absent minded brainiac with a case of insomnia due to a major worry in her life. One day, she finds her apartment being bug bombed by chickens. She … Read more

Don’t forget the details!

As we chug along with development of Shrimp Magicality, we’re getting to the part where we’re beginning to wrap up the major gameplay mechanics and level design, and starting to hit up the smaller and finer details that really polish a game and make it feel both ‘alive’ and ‘like a game’. This balance is important … Read more

Happy New Year!

As we launch into 2022 with new hopes (and bated breath), our team at Burgerphones is kicking off the new year right by getting back into the swing of Shrimp Magicality. Last year saw this project go from the planning stages to the production stage very quickly, right off the heels of our very first … Read more